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Mobile Messaging and Resourcefulness : A Post-digital Ethnography
This book advocates a new post-digital linguistic ethnography approach to unpacking mobile communication and enabling a more informed understanding of individuals’ communicative practices in cities today.Drawing on data from a group of ordinary working people, multilingual individuals from superdiverse cities across the United Kingdom, the volume brings observations from this data together to form a new concept of ‘resourcefulness’ as a means of explaining the emergent sense of agency individuals develop towards remediating existing forms of technology in their everyday lives.The book in turn establishes the notion of the ‘networked individual’ by way of demonstrating the ways in which communicative practices cross spaces and platforms.Further chapters detail examples to highlight resourcefulness at work in enabling more efficient business communication, routes to self-expression and the creation and development of social support systems, while a concluding chapter looks at both the limitations and possibilities of resourcefulness and directions for future research.This innovative volume will be of particular interest to students and researchers in applied linguistics, sociolinguistics, linguistic ethnography, and media and communication studies.
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Mobile Messaging and Resourcefulness : A Post-digital Ethnography
This book advocates a new post-digital linguistic ethnography approach to unpacking mobile communication and enabling a more informed understanding of individuals’ communicative practices in cities today.Drawing on data from a group of ordinary working people, multilingual individuals from superdiverse cities across the United Kingdom, the volume brings observations from this data together to form a new concept of ‘resourcefulness’ as a means of explaining the emergent sense of agency individuals develop towards remediating existing forms of technology in their everyday lives.The book in turn establishes the notion of the ‘networked individual’ by way of demonstrating the ways in which communicative practices cross spaces and platforms.Further chapters detail examples to highlight resourcefulness at work in enabling more efficient business communication, routes to self-expression and the creation and development of social support systems, while a concluding chapter looks at both the limitations and possibilities of resourcefulness and directions for future research.This innovative volume will be of particular interest to students and researchers in applied linguistics, sociolinguistics, linguistic ethnography, and media and communication studies.
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New technology 3 screens racing simulator seat/play seat racing simulator f1
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Speed Read F1 : The Technology, Rules, History and Concepts Key to the Sport Volume 1
Get instant access to the history, technology, drivers, rivalries, racing circuits, and business of Formula 1 in this beautifully designed and illustrated essential guide from Motorbooks’ Speed Read series. The world racing championship that now encompasses 20 (and counting) annual races across five continents started in the European racing scene between the first and second world wars.It’s been a long road from the early races held in redundant airfields bounded by old oil drums to today’s extravagant spectacles—a road marked by glory, championships, iteration, technology, and speed. In sections divided by topic, you’ll find the history of the sport, biographies of major drivers and figures who have dominated the sport’s long and storied history, a rundown of the incredible technology that makes its cars so fast, an account of racing accidents and the safety measures they inspired, and more. Each section ends with a glossary of related terms, and informational sidebars provide fun facts, historical tidbits, and mini-bios of key people in Formula 1.Sleek illustrations of the cars, technology, and drivers impart the visual feel of F1 throughout. With Motorbooks’ Speed Read series, become an instant expert in a range of fast-moving subjects, from Formula 1 racing to the Tour de France.Accessible language, compartmentalized sections, fact-filled sidebars, glossaries of key terms, and event timelines deliver quick access to insider knowledge.Their brightly colored covers, modern design, pop art–inspired illustrations, and handy size make them perfect on-the-go reads.
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Adrenaline mug.
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Who is your favorite F1 driver currently racing?
As an AI, I don't have personal preferences or feelings, so I don't have a favorite F1 driver. However, some popular current F1 drivers among fans include Lewis Hamilton, Max Verstappen, and Charles Leclerc, who are known for their impressive skills and competitive spirit on the track. Each of these drivers has a large fan following and has achieved success in the sport.
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Is Xbox Live required to play Forza Motorsport 7?
Yes, Xbox Live is required to play Forza Motorsport 7 as it is an online multiplayer game. Xbox Live allows players to connect with others online, compete in races, and access additional features such as leaderboards and multiplayer modes. Without Xbox Live, players will not be able to fully experience the game's online capabilities.
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Are the Racing Wheel Apex and F1 2019/2020 not compatible?
The Racing Wheel Apex is compatible with F1 2019 and F1 2020. Both games support the use of racing wheels, including the Racing Wheel Apex. Players can use the Racing Wheel Apex to enhance their gaming experience and enjoy a more realistic and immersive racing experience in F1 2019 and F1 2020.
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What is the average speed of a racing bike?
The average speed of a racing bike can vary depending on various factors such as the terrain, the skill and fitness level of the rider, and the type of bike being used. However, a well-trained cyclist on a flat road can typically maintain an average speed of 15-20 miles per hour (24-32 kilometers per hour) over a long distance. In a professional race, the average speed can be much higher, often exceeding 25-30 miles per hour (40-48 kilometers per hour).
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Do you have experience with the Speed Trainer from Speed Fit Technology?
As an AI language model, I do not have personal experiences. However, I can provide information about the Speed Trainer from Speed Fit Technology. The Speed Trainer is a fitness device designed to improve speed, agility, and overall athletic performance. It utilizes resistance bands and a waist belt to provide resistance during sprinting and other speed training exercises. The device is designed to help athletes and fitness enthusiasts improve their acceleration, top speed, and overall agility.
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What are the live races in CSR 2 Racing?
In CSR 2 Racing, the live races are real-time multiplayer races where players can compete against each other. These races allow players to test their skills and cars against other real players from around the world. Live races are a great way to earn in-game rewards and improve your ranking on the global leaderboard. Players can also join or create crews to participate in crew battles and events.
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Can the Poliscan F1 HP speed camera also flash from behind?
Yes, the Poliscan F1 HP speed camera is capable of flashing from behind. This camera uses laser technology to measure the speed of vehicles, and it can capture images from both the front and the rear. This allows law enforcement to effectively monitor and enforce speed limits from multiple angles, helping to improve road safety.
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What is special about racing games in terms of speed?
Racing games are special in terms of speed because they provide a thrilling and immersive experience of high-speed driving that is not typically possible in real life. Players can push the limits of speed and control as they navigate through various tracks and environments. The sense of speed is heightened through the use of realistic graphics, sound effects, and physics, creating an adrenaline-pumping experience for the players. Additionally, racing games often offer a variety of vehicles and customization options, allowing players to experience speed in different ways and styles.
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